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Non-convex surfaces in EnergyPlus

EnergyPlus issues warnings about non-convex surfaces, can I safely ignore them? Which calculations are thrown off by non-convex surfaces? Does the answer depend on which value of 'Solar Distribution' I set?

-Hodor

hodor's avatar
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hodor
asked 2014-11-18 22:06:57 -0500
__AmirRoth__'s avatar
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__AmirRoth__
updated 2015-07-10 09:03:59 -0500
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@hodor. I expected you to ask this question using only intonations of the word 'hodor'. :(

__AmirRoth__'s avatar __AmirRoth__ (2014-11-19 07:00:54 -0500) edit
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3 Answers

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The Solar Distribution setting is more about non-convex zones, non-convex surface warnings will apply to the ConvexWeilerAtherton setting for polygon clipping algorithm in the ShadowCalculation object. For that any self-shading of the exterior envelope can be in serious error for non-convex receiving surfaces. But the default shadow calculation is now (since V7) SutherlandHodgman and it should be able to handle simple non-convex surfaces. I would look into the warnings fairly closely before ignoring them.

Archmage's avatar
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Archmage
answered 2014-11-19 08:07:54 -0500
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Hey @Archmage , I have actually set the SutherlandHodgman algrithm for my model, but I still have this severe error : Severe ** DetermineShadowingCombinations: Surface="SURFACE 677" is a casting surface and is non-convex. ** ~~~ ** ...Shadowing values may be inaccurate. Check .shd report file for more surface shading details

Do you (or does anyone) know how to fix this ? (to make the surface convex )

I would appreciate your help, if possible :) Thanks

Raghda Derbel's avatar Raghda Derbel (2018-08-07 09:44:51 -0500) edit
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11

The non-convex warning will only apply to certain Solar Distribution choices in the Building object like you said. The warnings only have an effect when FullInteriorAndExterior or FullInteriorAndExteriorWithReflections is chosen. These choices calculate the amount of beam radiation that falls on each surface in the zone instead of just assuming all of the beam radiation falls on the floor.

Matt Larson's avatar
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Matt Larson
answered 2014-11-18 22:18:16 -0500, updated 2014-11-18 22:19:08 -0500
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This video goes into detail discussing the reason for a convexivity issue: https://youtu.be/R4PGLiuDZiU

Ski90Moo's avatar
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Ski90Moo
answered 2023-02-25 10:32:51 -0500
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