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addOverhangByProjectionFactor()
What is the algorithm for
boost::optional< ShadingSurface > addOverhangByProjectionFactor (double projectionFactor, double offsetFraction)
All I can find is the description
Add an overhang to the sub surface, only valid for fixed windows, operable windows, and glass doors. Offset is a fraction of the total window height, projection factor is based on height and offset.
I understand it makes an overhang, but what do the input arguments actually do exactly? I've been unable to find the nitty gritty details anywhere.
addOverhangByProjectionFactor()
What is the algorithm for
boost::optional< ShadingSurface > addOverhangByProjectionFactor (double projectionFactor, double offsetFraction)
All I can find is the description
Add an overhang to the sub surface, only valid for fixed windows, operable windows, and glass doors. Offset is a fraction of the total window height, projection factor is based on height and offset.
I understand it makes an overhang, but what do the input arguments actually do exactly? I've been unable to find the nitty gritty details anywhere.