Revision history  [back]

Glare Simulation in Openstudio

Hello all,

I wanted to get some glare results in Openstudio. I know that Openstudio uses DGP for calculating glare and vertical eye illuminance+source luminance are important components of the formula. I have placed a glare sensor in my model and I assume that the location of this sensor represents the location of the eye and the direction of the arrow corresponds to the direction of view. But is that correct/sufficient to obtain accurate results?

Also, is there any way that I can view the results of vertical eye illuminance and source luminance?

Thanks