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How does one model complex shading with many surfaces in OS?

I am trying to model the shading effects from vertical scrims that have many circular holes cut out of them. They effectively allow more sunlight through than opaque shade, so an increased transmissivity on the shading surface would work. Is there a way to do this in OpenStudio?

sbrennan's avatar
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sbrennan
asked 2015-08-27 10:05:57 -0500
__AmirRoth__'s avatar
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__AmirRoth__
updated 2015-11-08 08:40:56 -0500
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You have the option to assign a fractional schedule to a shading surface as a transmittance schedule, shown on screenshot below. The use of a schedule vs. just a static transmission fraction allows you to model seasonal variations that you might see from trees.

image description

You could also use a blind material in the window. It has inputs for screen properties. You may also want to look at an earlier post on complex shading.. Using the blind approach will only impact windows, while a large shading surface would also impact sun exposure on the base surface.

As a sneak peak, you will be able to do this in the OpenStudio application in 1.9.0

image description

David Goldwasser's avatar
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David Goldwasser
answered 2015-08-27 10:27:03 -0500, updated 2015-08-27 10:34:12 -0500
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I tried the assign a fractional schedule to a shading surface as a transmittance schedule. It seems to work when you use EnergyPlus daylight, however if you use Radiance it looks like it does not take the fractional schedules at all.

obuchely's avatar obuchely (2015-10-19 22:12:49 -0500) edit

That's correct, shading surface schedules are not supported with OpenStudio-Radiance at this time, only window-mounted shading controls. Sorry!

rpg777's avatar rpg777 (2015-10-20 09:42:36 -0500) edit
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