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You can assign the glazing system material as a construction layer similar to any other construction. Follow these steps:
- Define a new Simple Glazing System Window Material by clicking on the + sign at the bottom and then input the window properties.
- Create a new construction object and then drag the defined simple glazing material in the previous step and drop it in the gray box as shown below.
- Drag the previously defined construction and drop it for the glazing units as shown below.
To use the WindowMaterial:SimpleGlazingSystem in IDF:
- In
WindowMaterial:SimpleGlazingSystem
, you need to define glazing system properties including values for U-factor and Solar Heat Gain Coefficient, and optionally Visible Transmittance. - In
Construction
, you need to create a new construction and assign the object you defined in step 1 as a layer. - You should reference the construction you defined in step 2 as the construction material for your windows in the
FenestrationSurface:Detailed
orWindow
objects.
The following is an IDF example:
WindowMaterial:SimpleGlazingSystem,
Glazing Layer, !- Name
2.0441736, !- U-Factor {W/m2-K}
0.38, !- Solar Heat Gain Coefficient
0.418; !- Visible Transmittance
Construction,
Window_U_0.36_SHGC_0.38, !- Name
Glazing Layer; !- Outside Layer
FenestrationSurface:Detailed,
Perimeter_bot_ZN_1_Wall_South_Window1, !- Name
Window, !- Surface Type
Window_U_0.36_SHGC_0.38, !- Construction Name
Perimeter_bot_ZN_1_Wall_South, !- Building Surface Name
, !- Outside Boundary Condition Object
AutoCalculate, !- View Factor to Ground
, !- Frame and Divider Name
1.0000, !- Multiplier
4, !- Number of Vertices
0.000000000000, !- Vertex 1 X-coordinate {m}
0.000000000000, !- Vertex 1 Y-coordinate {m}
2.329300000000, !- Vertex 1 Z-coordinate {m}
0.0000, !- Vertex 2 X-coordinate {m}
0.0000, !- Vertex 2 Y-coordinate {m}
0.95455007488, !- Vertex 2 Z-coordinate {m}
15.8242, !- Vertex 3 X-coordinate {m}
0.0000, !- Vertex 3 Y-coordinate {m}
0.95455007488, !- Vertex 3 Z-coordinate {m}
15.824200000000, !- Vertex 4 X-coordinate {m}
0.000000000000, !- Vertex 4 Y-coordinate {m}
2.329300000000; !- Vertex 4 Z-coordinate {m}